Apply the logo First, apply the logo as a Color texture to the offset surface created in the original. Next, add the same logo as a Bump map.
Keyshot 6.1.72
Download Example Scene
Download Example Scene
Substance Painter Export
- For Keyshot, you will need to configure an export preset using Diffuse, Reflection, Metallic, Roughness and Normal (direct X).
Advanced Material Setup
You will use 2 advanced materials. The first one will be for metallic and the second one will be for dielectric.
- Set your material to Advanced and graph the material.
Metallic:
a. Set the Refraction Index to 10
b. Set the maps as indicated in the table below:Substance Painter texture Advanced Material Channel Diffuse Diffuse Metallic Opacity Normal Bump *Normal Enabled Roughness Roughness Reflection - Create a new Advanced Material
Dielectric:
a. Set the Refraction Index to 1.5
b. Set the maps as indicated in the table belowSubstance Painter texture Advanced Material Channel Diffuse Diffuse Normal Bump *Normal Enabled Roughness Roughness Reflection - Take the output of the Metallic Advanced Material and add it to the + of the Dielectric Advanced Material. This will create a Label field on the material.